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AI Insights · Timothy · April 2024

Top 5 High Fantasy Games Performance in Croatia Q1 2024

Explore the performance of the top 5 high fantasy games on a unified platform in Croatia during Q1 2024. Data includes weekly downloads, revenue, and active users.

Top 5 High Fantasy Games Performance in Croatia Q1 2024

During the first quarter of 2024, the high fantasy gaming landscape in Croatia showcased varied performance metrics. The data, provided by Sensor Tower, offers insights into the weekly downloads, revenue, and active users for the top 5 high fantasy games on a unified platform.

Coin Master from Moon Active saw its weekly revenue peak at approximately $40.2K in the first week of January, followed by a general decline, landing around $18.3K by the end of March. Weekly downloads fluctuated, starting at 1.1K at the beginning of January and closing the quarter at 1.2K. Active users showed a slight dip from 14.3K to 13.4K over the same period.

Clash of Clans by Supercell experienced a peak in weekly revenue of about $10.1K in the first week of January. Revenue dipped to around $3.2K by the end of March. Weekly downloads remained relatively stable, ranging between 525 and 644 throughout the quarter. Active users started at 79.2K and saw a slight decline, ending at 74.9K.

RAID: Shadow Legends from Plarium Global Ltd showed a gradual increase in weekly revenue, reaching a peak of $5.1K mid-January and settling at around $3.1K by the end of March. Weekly downloads were modest, starting at 345 and decreasing to 191. Active users followed a similar trend, beginning at 961 and decreasing to 780.

Empires & Puzzles: Match 3 RPG by Small Giant Games saw consistent weekly revenue, peaking at approximately $4K in early January and ending the quarter at around $3.7K. Downloads started at 99 and experienced a significant drop to 58 by the end of March. Active users decreased from 2.5K to 2.1K over the quarter.

Clash Royale, another hit from Supercell, had its weekly revenue peak at $5.3K in the first week of January, with fluctuations throughout the quarter, ending at around $2.8K. Downloads were relatively stable, starting at 1.2K and concluding at 833. The game maintained a high number of active users, beginning at 167.9K and closing the quarter at 150.7K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024